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hatton_slayden

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hatton_slayden posts

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hatton_slayden post shut up and kiss from patreon

shut up and kiss

hatton_slayden post ume yasei from patreon

ume yasei

wild plum

hatton_slayden post power from patreon

power

ok NOW it is done

hatton_slayden post power from patreon

power

oooh boy i have not worked well today. i hope i can get my rear in gear next week

hatton_slayden post power from patreon

power

it's renamons turn on top

hatton_slayden post Momo Yasei from patreon

Momo Yasei

wild peach. i wanted to call her wild blueberry but in japanese that is buruburri and momo sounds better

hatton_slayden post Altar-d from patreon

Altar-d

almost done

hatton_slayden post Amai Pinku from patreon

Amai Pinku

new character for the comic "Maneater Isle" i have a few dozen more to design

hatton_slayden post Altar-d from patreon

Altar-d

well when i put the back ground back in they should look like they are on an altar

hatton_slayden post retro collected from patreon

retro collected

this is a large collection so it may take a while to upload all the images and send them out as rewards

hatton_slayden post Saddled BareBack from patreon

Saddled BareBack

no i thing this will look pretty good when done but boy is it taking a long time

hatton_slayden post pencil de mon from patreon

pencil de mon

well i will have a busy day tomorrow painting this

hatton_slayden post crom de mon from patreon

crom de mon

tried a new light

hatton_slayden post crom de mon from patreon

crom de mon

and now with different lighting

hatton_slayden post crom the mon from patreon

crom the mon

still working on lighting and pose

hatton_slayden post rena/crom the third from patreon

rena/crom the third

ok so once again we are back to crom and renamon in this third installment by popular vote i stumbled across some interesting rigging info which made me think "dammit i wish i knew THAT earlier" but there is still a lot to learn *sigh* anyway i am setting up crom and renamon in blender so i can use my favorite tools

hatton_slayden post gen 3 bug girl from patreon

gen 3 bug girl

starting her morphs

hatton_slayden post deadly sexy from patreon

deadly sexy

ok this is done as much as i can think about it right now. i will start another one to refine this method a bit more and see what i can get

hatton_slayden post dangerously good from patreon

dangerously good

so i finished her rig in daz and saved her in the daz system files......and i cannot import her into blender......(sigh)well the next trial will be to rebuild her with the genesis 3 figure and just create some geo-graft extra limbs.... well at least that way i can make some 4 arm mods for daz that I would want to havenext week it is back to folios as usual but i will be sending alpha builds of daz products as third tier rewards

hatton_slayden post shesheik update from patreon

shesheik update

ok i went through all the polygon groups and assigned them to their respective bones. this makes it a lot easier for me to switch between bones and make the adjustments i need.

hatton_slayden post shesheik update from patreon

shesheik update

ok so there is still a lot of blending and re-tweaking of joints to make the bendes look right so it is back to work for me

hatton_slayden post shesheik update from patreon

shesheik update

ok so far, still goodthere are now odd things happening with the weights and the symmetry is remaining stable. now it is just focusing on the three basic tools that work so well in DAZthe add weight brushthe smooth weight brush and the delete weights brush.each of these in daz handle very well and i feel like i have control over what i am doing.once all the weights are done i can move on to the next bit. this will be adding all the other parts such as feet, antenna, arm spikes etc

hatton_slayden post Shesheik Update from patreon

Shesheik Update

ok now to gather my thoughts.....i had to make 91 polygon groups. one for each bone except for the bones in her face (57) and the ones to control her vagina (16) after that i needed to fill each group with a 100% influence map so it should, in theory, be easier to blend the maps together so that they bend right. now here is the most important step after saving often.restart the programnot sure why but if you work too long on one section of building a figure, for example naming groups, then move ...

hatton_slayden post shesheik update from patreon

shesheik update

so i have redone her topology so she is perfectly symmetrical now i need to re build all the UV maps for the textures and transfer the bones to this new model..... i have a lot of work ahead

hatton_slayden post a lack of symmetry from patreon

a lack of symmetry

so if you look closely at this image and try to ignore her breasts for just a moment, you will notice a small area of polygons that are not selected on the left (her left) lower shoulder. now this area of asymmetrical polygons could have been causing the problems i have had withe my weight painting. if i have symmetry turn on and the area i am painting is not symmetrical then the computer does not know where to place the weights on the other side.i will have to re build shesheiks model in blende...

hatton_slayden post shesheik update from patreon

shesheik update

well throw all that previous progress right out the window because the weights just went all crazy on me.i could paint a shoulder and the thigh would have it's weight map changed.so the way i seem to have fixed it, is by making polygon groups....then turning the program off and restarting it.but i will proceed with cautious optimism

hatton_slayden post shesheik update from patreon

shesheik update

after several hours of weight painting i am finally getting the hips close to the correct weights. i see that i need a few more hours just in this area before i can consider it done, but it actually is looking like it CAN be done. were as with blender i never seem to get it right

hatton_slayden post and now for weight painting from patreon

and now for weight painting

and now up to the part i really like about daz rigging. the weight brushes give you a lot of control

hatton_slayden post shesheik update from patreon

shesheik update

yeah i just used 16 bones to give myself control over her nether region

hatton_slayden post shesheik update from patreon

shesheik update

ok so the rest of the body is properly named and symmetrical, now i have about 100 face bones to make XD

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