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dustbuddy from patreon

dustbuddy

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dustbuddy posts

Posts: 158 Files: 607
dustbuddy post DustBuddy Commission Queue from patreon

DustBuddy Commission Queue

DUSTBUDDY COMMISSION QUEUE JithJith PsyShack3D AigyNon JekyllV johnnyd2 Fro_guy Kingboo93 Cthulhus-Fire-TruckDUSTBUDDY COMMISSION QUEUE NEW LOCATIONhttps://bit.ly/dbcomms

dustbuddy post Doodle Dump from patreon

Doodle Dump

(commissions are open)My attention has been divided between art and programming for the last few weeks. Trying to get my video game to a presentable alpha as providen to be trickier than expected, namely in matters of animation for particularly large sprites. For now, I'm stepping back to refocus on art (as programming is in a decent enough state to take a break from) and continue looking for routes of speed and improvement.

dustbuddy post Overtime from patreon

Overtime

Big focus of this was practicing more atmospheric occlusion, sepcifically how to better manage the strength of it in a scene, as well as experimenting with modifying shading techniques.

dustbuddy post Faye Ashe from patreon

Faye Ashe

A little side doodle in light of Overwatch's Cowboy Bebop promotion

dustbuddy post Girls' Night from patreon

Girls' Night

Learning a thing or three about making comics and drawing faster. now that I'm pushing myself to make them. It is tiring, but in a "going to the gym" sense of applying myself to the edge of my abilities, aiming to lift past them and get stronger in the long-term. However, it's also taking patience to know what may come in the long-term versus the present fatigue.I'm identifying what gives more the most worry regarding line art; mainly having my base, 80% clean lines down befo...

dustbuddy post At The Ball (+ comic update) from patreon

At The Ball (+ comic update)

Slowly but surely completing the comic. Pushing myself to find better avenues of speed and outlining.

dustbuddy post Kiriko Comic (0.5/3) from patreon

Kiriko Comic (0.5/3)

Didn't quite achieve my goal of two comic pages today. The first two pages aren't going to have giantess scenes, just tiny Hanzo and Genji. I imagine my pace will accelerate once there's less environmental backgrounds to ink and more looming Kiriko's.Sweater Mercy for today has been usurped by workout Zarya (tried drawing muscles from memory as fast as I could).

dustbuddy post I can't draw Ashe with short hair. from patreon

I can't draw Ashe with short hair.

I mean, I can, I have, it's just that her Deadlock skin and unused concept art have ruined me.I understand modeling a character to be readable in a video game, but it's tragically hilarious though her development that they kept trimming her shorter.I intentionally drew her thiccc to calibate my ambient occlusion abilities.

dustbuddy post "I can't resist." from patreon

"I can't resist."

Comfy is my favorite brand of giantess.

dustbuddy post Grinding for Gamedev from patreon

Grinding for Gamedev

I'm finishing up some base code for a borrower game, and finalizing how I want images and sprites to be handled. With the bulk programming out of the way, I'm aiming to draw as much as I can to improve my speed, and more importantly the detail work for how it will appear in-game.I plan on releasing a video devlog detailing the premise and mechanics of the game, and once I have some artwork for it I'll release an alpha buid for you to test out.

dustbuddy post Assemble Your Team from patreon

Assemble Your Team

Suprise backfill for Mercy/ Commission for anon

dustbuddy post Canonical Height from patreon

Canonical Height

Kinda sorta a month late to responding to OverwatchEU's joke post, but I wanted to get some atmospheric occlusion practice in.

dustbuddy post Valley Echos from patreon

Valley Echos

Not all who wander are lost.

dustbuddy post (More) Sweater Mercy from patreon

(More) Sweater Mercy

I'm building up comfort and confidence with line work speed to eventually move towards animation. I'm finding that I learn more from simply drawing more, than focusing on more detailed works (like the four I currently have almost done)----I've been testing out a new keyboard configuration in the middle of several larger projects I'm working on. I'm doing some quick sketches of Mercy to retrain my muscle memory.

dustbuddy post Sleepy Time Sketches from patreon

Sleepy Time Sketches

With whom are you sharing your night?

dustbuddy post The Heart of a Man from patreon

The Heart of a Man

Just a little check-up.

dustbuddy post Midnight Snack from patreon

Midnight Snack

(MawShot, Nude-Alt)Testing out more shading processes and trying to do things differently to find new approaches.

dustbuddy post Backstage Massage from patreon

Backstage Massage

You're getting the full treatment

dustbuddy post (Vore) Early Alarm from patreon

(Vore) Early Alarm

(Edit) Fixed small artifacting on edges of the page.Mouth anatomy and shading study.

dustbuddy post Makima's Tiny from patreon

Makima's Tiny

Comission: Himeno, Power and Makima attempting possession of a tiny.

dustbuddy post Miracle Worker from patreon

Miracle Worker

(It's okay, they're plamsa bullets.)Also, some various side-drawings this week, experimenting and testing shading approaches as I work on my last commission.

dustbuddy post Sana Sunomiya from patreon

Sana Sunomiya

Commission for rift09

dustbuddy post Julia from patreon

Julia

An image set commission for @Julia_is_cute, a.k.a. Julia's Shadow, for an animatic.

dustbuddy post Sore from patreon

Sore

Practicing some extra thiccness in mental preparation for how I want to communicate it in strong perspective.

dustbuddy post Dezy from patreon

Dezy

commission for a friend's OC

dustbuddy post (Soft Vore) Little Preything from patreon

(Soft Vore) Little Preything

commission for anon

dustbuddy post Warmly Held from patreon

Warmly Held

There's been a war between soft and cel shading on my canvas, both offering stylistic benefits and drawbacks for how I want to create art. Today, I made an attempt to have them better work together, with a result that I feel is cleaner, though I will continue experimenting in ways I want to convey weight and scale.

dustbuddy post There's plenty more from patreon

There's plenty more

All tinies need a hearty breakfast

dustbuddy post Teasing Breaths from patreon

Teasing Breaths

Commission for anon. Kiriko's Visual Kei skin.

dustbuddy post One Hour Speed Draw from patreon

One Hour Speed Draw

I want to get back into anatomy studies, particularly for areas I feel less confident in, like foot, knee, and neck construction.

More Models