EseJota posts
Custom Model: Fabiana Branco (Max Payne 3)
.:Character information:.-Height: 175 cm (5′9″)-Outfits: 02-Hairs: 02.:Model 3D information:.-Blender version: 3.6.4-.blend size: 40,6 MB-Textures folder size: 14.6 MB (66images)-Updates: Just to fix bugs I find.:Notes:.-Please read (at least the first time) the "README" .txt, to find out what to do and what not to do with the model, apart from the fact that all the credits are there-I don't recommend changing the height of this or any of my models, as they are at their (for Blen...
April 20 2025
Good evening!, here is the weekly update-Drawing: I continue coloring, at my own pace, nothing big new-Model Custom: Fabiana's first outfit is 100% finished and right now I'm in the initial stages with the second and last outfit, this one has less parts so it will be a little simpler, then it would be the turn of the 2 hairs to begin the rig processThis week the Loopy update was published and I've already started with the last remaining model due to a mandatory update, that of my OC ...
Update: Glasses Loopy (2.0)
Changelog-An adjustment to Armature modifiers, posing is now more comfortable-Optimization of textures and meshes-Minor adjustments in general-The download post has been redesignedDownload: https://www.patreon.com/posts/101292668
April 13 2025
Hello everyone! Here's the weekly update-Drawing: I have started the coloring process, it is a drawing with many elements, added to the time I dedicate to it, it may take longer than normal-Model Custom: All elements of Fabiana's body (except hair) are 100% textured, it was a complex but entertaining integration work, using the original textures in the vast majority of the body, making it very faithful to the original material, now I'm going to work on the meshes of the outfits, whic...
April 06 2025
Hello! Here's the weekly update-Drawing: The lineart is finished, I'll publish it tomorrow-Model Custom: I've started Fabiana's model. I'm going to make a mesh combination of her original body and the DAZ body. It's currently in that process. I need to finish integrating everything, modify UVs, and create BakesAs a curiosity, the original textures of her torso have nipples. I'm familiar with the video game Max Payne 3 and I know that she never appears n4k3d or topless...
Update: Leah (Stardew Valley) (3.0)
Changelog-An adjustment to Armature modifiers, posing is now more comfortable-3 new outfits, now all the outfits from the video game are here-Optimization of textures and meshes-Minor adjustments in general-The download post has been redesigned, the renders have been created againDownload: https://www.patreon.com/posts/74941115
March 30 2025
Hello! Good evening, here's the weekly update. I'm more focused, which is good. Here we go-Drawing: Normal lineart progress, I always go back to the same thing of creating drawings with a lot of elements, but oh well, it doesn't matter-Model Custom: Chiral'smodel was finished and published and I already have a new character, Fabiana Branco from the video game Max Payne 3, let's see how this unfoldsLeah'supdate is finished, the only thing that prevents me from publishing i...
Custom Model: Chiral Artist (Death Stranding)
.:Character information:.-Height: 166 cm (5′5″)-Outfits: 01-Hairs: 01.:Model 3D information:.-Blender version: 3.6.4-.blend size: 41,8 MB-Textures folder size: 9.31 MB (26images)-Updates: Just to fix bugs I find.:Notes:.-Please read (at least the first time) the "README" .txt, to find out what to do and what not to do with the model, apart from the fact that all the credits are there-I don't recommend changing the height of this or any of my models, as they are at their (for Blen...
March 23 2025
Hello! I apologize for not updating last week. I've had some serious personal problems, so much so that last Sunday I couldn't access my PC, so I couldn't do anything. My 2025 is being a disaster, but anyway, I've sorted everything out and I've already made progress-Drawing: The new sketch is finished, I should publish it tomorrow-Model Custom: It's been easy to progress with Chiral's model, meshes and textures are complete, including much of the rig process, let'...
March 09 2025
Hello! Here is this week's update-Drawing: This week I haven't done any drawing, I haven't even started looking for references or preparing anything for the new drawing, I hope to start this week-Model Custom: I have started with the Chiral model, I have already customized the body and now I am cleaning the meshes before unifying them, I call cleaning meshes what is seen in the image, the polygons in video game models are always going to be triangles, although originally it was model...
March 02 2025
Hello! Here is this week's update-Drawing: The drawing is literally finished, so I will publish it tomorrow Monday-Model Custom: Blossom'smodel was finished and published, it's a unique model of this character, so I had to choose a new character, and the selected one is "Chiral Artist" from the video game Death Stranding. Now, something curious has happened, on the internet at this moment I have not found any model to download of this character, but in the corresponding folde...
Custom Model: Blossom (Battlerite)
.:Character information:.-Height: 194 cm (6′4″)-Outfits: 01 (With color variants)-Hair: 01-Objects: 02.:Model 3D information:.-Blender version: 3.6.4-.blend size: 12,8 MB-Textures folder size: 13.6 MB (27images)-Updates: To correct errors or if I get something that the "wanted" image indicates.:Notes:.-Please read (at least the first time) the "README" .txt, to find out what to do and what not to do with the model, apart from the fact that all the credits are there-I don'...
Update: Jesse (OC) (2.0)
Changes:-An adjustment to Armature modifiers, posing is now more comfortable-Texture optimization, now there are fewer and it weighs less-There are a couple of new p3nis animations, the foreskin can now move-Minor adjustments in general-The download post has been redesigned, the renders have been created againDownload: https://www.patreon.com/posts/86292678
February 23 2025
Hello! This beginning of the year has been hectic, which prevents me from being regular with several things, I hope that from now on everything will be normal, so an apology for not updating last Sunday, but here we are, so let's get to it-Drawing: It should have been finished a while ago, but due to my recent setbacks I have postponed it. It is still very close to being finished, so if everything goes well I should publish it this week-Model Custom: This model is almost finished, I just nee...
February 09 2025
Hello! Here is the weekly update-Drawing: The shadows are already finished, I just need to decide on the colors, post processing and stuff like that, let's see if I can finish it this week-Model Custom: The mesh treatment and texturing of Blossom is 90% finished, the model will have color variants, more variants are missing but these include other meshes that I do not have available and I do not consider it so important to model them, hopefully I finish this quickly, since there is less left...
February 02 2025
Hello! Weekly updates again, but first, let me tell you what happenedA mosquito infected with dengue bit me, which gave me that disease and destroyed me in many ways, apart from the fact that the recovery process was slow because despite having passed the worst I still felt with little energy and spirit, I did things from time to time but most of the time I was restingThis last week I have been getting back into the rhythm, I just need to have continuity, that said-Drawing: These weeks this is w...
Update: Ippan Josei (My Hero Academia) (2.0)
Changes:-Added a new outfit, inspired by the color spread from chapter 359-Adjustments to body shape and height, apart from some clothing items-Changes in textures, such as normal maps to give depth to the shadows of the outfits, such as a new pattern of the fur colors-An adjustment to Armature modifiers, posing is now more comfortable-Defined edges to achieve a better result with cel shading-New cel shading for Cycles-Modified facial normals-Minor adjustments in general-The download post has be...
Update: Rebecca Chambers (Resident Evil) (2.0)
Changes:-An adjustment to Armature modifiers, posing is now more comfortable-Reconfigured and optimized textures, reducing their number (from 362 to 240) and total size (from 209mb to 166mb)-Revision of materials, giving several visual changes-The .blend weighs much less (from 298mb to 263mb)-Changes and adjustments in meshes-The hairs used to be totally rigid, now you have small physics to make them move depending on the action-Rig and UI done and configured again-Minor adjustments in general-T...
January 05 2025
Hello! Today is a text-only post, let's get to it-Drawing: This week the lineartwas published, and starting tomorrow the coloring should start-Model Custom: Nayo'smodel was also finished and published, it's a unique model so I have to choose a new character, the only thing I'll do before, and it's something I always do is, in this case, add more Final Fantasy characters to my list, get on the wikis and go checking and so on little by little, when I finish that I'll choose...
Custom Model: Nayo (Final Fantasy VII Remake Intergrade)
.:Character information:.-Height: 167 cm (5′6″)-Outfits: 02-Hairs: 02.:Model 3D information:.-Blender version: 3.6.4-.blend size: 57,5 MB-Textures folder size: 32.9 MB (42images)-Updates: Just to fix bugs I find.:Notes:.-Please read (at least the first time) the "README" .txt, to find out what to do and what not to do with the model, apart from the fact that all the credits are there-I don't recommend changing the height of this or any of my models, as they are at their (for Blen...
January 05 2025
Hello! First of all, happy new year, let's hope everything is as pleasant as possible-Drawing: I have already started the lineart, I haven't dedicated much time to it, but the ritual is not complex, so I see it feasible to finish the linert this week-Model Custom: Apart from setting up the textures of the main outfit, I added an alternative item of clothing for the shirt, and I got a bit stuck since I had different UVs and had to transfer them manually to take advantage of the original t...
December 29 2024
Hello! Last update of the year-Drawing: This week the sketchwas finished, this week I start with the lineart-Model Custom: Due to the current dates, I haven't had all the time I would like to have, but at least the tights of the main outfit are treated, they look textured in the previous image but that's how the downloaded model came, so I still have to configure it to my liking, I still don't know if it will have another unofficial outfit, what it will have is another hair style, th...
December 22 2024
Hello! A little late today, so sorry for that but here is the weekly update-Drawing: I have started the new sketch and although I have not yet decided what background I am going to use, this week the sketch will be finished no matter what-Model Custom: All the parts of Nayo's body (parts that are "natural" like eyes, eyebrows, hair, etc.) are treated and textured, the work of integrating all the textures of Daz's body to the original arms has been interesting. Now I'm going w...
December 15 2024
Hello! Here is the weekly update, at the end I will talk about something IMPORTANT so it would be advisable to read at least that part-Drawing: I have already decided which will be the 4 new drawings, this week we start-Model Custom: I have started the Nayo model, I have created the body, minus the arms, since I am going to use the arms of the original model, now I am starting the texturing process, I am selecting all the textures that I am going to use to then edit them and integrate them corre...
December 08 2024
Hello! A little late but for me it's still Sunday, so here's the weekly update-Drawing: This week the Stardew Valleydrawing was finished, this being the last of the corresponding batch of 4, so it's up to me to decide what the 4 new drawings will be about-Model Custom: Also this week Hisoka'smodel was finished and published, as it is a single model, I had to choose a new character and this is Nayo from Final Fantasy VII, It is also a character with little content, which is good i...



























