techoptimized posts
Overwatch 2 - HDR Optimized Settings
UPDATE:The game now DOES USE/APPLY Xbox & Playstation HDR Calibration app settings , but only if you allow it through a new in-game option, otherwise you can still switch to the in-game HDR settings.The game has a fairly good HDR implementation with an actual Peak HDR Luminance slider but not in numerical values (which can go up to around 3.000 nits), along with a Black Point slider and other regular Brightness/Contrast controls.Click "OPEN CALIBRATION" under the HDR CALIBRATION section ...
The Dark Pictures Anthology: House of Ashes - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a very good HDR implementation providing an actual Peak HDR Luminance control in nits value up to 2.000 nits and an impressive HDR contrast between pitch dark environments and super bright sources.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR MAX LUMINANCE slider to: 2.000 (nits; Max);> you're using HGIG: Set HDR MAX LUMINANCE slider to: 800 (nits) or 1....
Biomutant - HDR Optimized Settings
The game is NOT using/applying Xbox HDR Calibration app settings.The game has an average and problematic HDR implementation by offering actual Peak HDR luminance control in numerical values (not in nits) only for UI elements, while for in-game Peak HDR luminance you only have 2 fixed options (basically 1.000 nits or 2.000 nits).The game also suffers from elevated grayscale during gameplay and there's no way to fix it (if not adjusting the TV settings in the wrong way: but don't do it)For...
FIFA 23 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a good HDR implementation by offering an actual Peak HDR Luminance slider in numerical value (but not in nits), which can go up to 10.000 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Brightness slider to: 40 (which is around 4.000 nits);> you're using HGIG: Set HDR Brightness slider to: 8 (which is around 800 nits) or 10 (for G2) or 15 (for G3).If ...
Grounded - HDR Optimized Settings
The game is NOT using/applying Xbox HDR Calibration app settings.--> IMPORTANT UPDATE <--After the PS release, the game now does NOT support HDR anymore both on PS, Xbox and PC version of the game. You read it right: the game is only in SDR right now...This is the first time something like this happened so let's hope the devs will fix it soon everywhere. If and when they will, the below settings should still work (on paper at least)The game has a really good HDR implementation by offering an...
Windows 10/11 - Fix annoying animations' lag/stutter and framerate drops
Windows 8.1 was for sure a reception fiasco due to its too drastically renewed/changed UI/UX, but it also undoubtedly was a really smooth experience on any device (with a lot of connected animations locked @ 60fps) from the most lower-end and lower-consuption portable devices (like Surface RT) up to powerhouse desktop PCs.Fast forwarding 9 years from there up until today with much more powerful devices and desktop PCs, both latest versions of Windows 10 and 11 are still not there yet.Very often ...
Steelrising - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a decent HDR implementation by offering an actual Peak HDR Luminance slider in numerical value (but not in nits), which can go up to 1.500 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Brightness slider to: 100 (Max; which is around 1.500 nits);> you're using HGIG: Set HDR Brightness slider to: 55 (which is around 800 nits) or 60 (for G2) or 100 (fo...
Crash Bandicoot N. Sane Trilogy - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Call of Duty: Modern Warfare 2 Beta (2022) - HDR Optimized Settings
The game DOES USE/APPLY Xbox & Playstation HDR Calibration app settings.The game has a very good HDR implementation as it will actually read and apply the system HDR Calibration app settings directly to the in-game HDR sliders as soon as you open the game, with a measured Peak HDR Luminance up to 10.000 nits.Currently, on the Beta, there is a strange behavior/bug which I will explain later tho...In my case, the first HDR Black Point screen when I opened the game was already correctly set to 0.0T...
GRID Legends - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation as it provides an actual Peak HDR Luminance control in numerical values but not in nits, which can go up around 500 nits and a much brighter User Interface which can go up around 1.200 nits.Dynamic Tone Mapping is the preferred solution here in order to automatically balance a proper HDR rendition between in-game and UI elements.If you have an LG OLED and:> you're using Dyn...
We Happy Few - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 1.500 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Immortals Fenyx Rising - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation offering Peak HDR Luminance control in nits value (up to 4.000 nits) and additional Exposure/Brightness sliders.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set Maximum Luminance slider to: 4.000 (nits; Max);> you're using HGIG: Set Maximum Luminance slider to: 1.000 (nits; as there's the same Assassins' Creed Origins/Od...
You can now follow me on Twitter!
P40L0 | Technology: Optimized (@tech_optimized) / TwitterAs my Patreon project and this community continue to expand, I decided to also open and couple the official Twitter page of Technology: Optimized!Selected old and new relevant Patreon posts will also be tweeted in a slightly different fashion for a broader audience and more direct interaction there.Moreover, the Twitter page will host more informal, social thoughts and interaction I have for many different arguments along with commenting t...
Saints Row (2022) - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation by offering many different HDR sliders including Min/Max HDR Luminance control in nits value (up to 2.000 nits), along with HDR UI luminance slider and overall gamma settings.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set Display Min. Brightness slider to: 0 (nits; leftmost; it doesn't matter if it will hide the logo contrary ...
The Last of Us Part I (Remake) - HDR Optimized Settings
The game is NOT using/applying Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.The game also offers additional regular "Brightness" , "Contrast" and "HUD Brightness" controls which is best to leave at their Default values as they...
Madden NFL 23 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Crackdown 3 - HDR Optimized Settings
The game is NOT using/applying Xbox HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 2.000 nits. The game also offer a Paper White slider which is already good at its default setting.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
The Witness - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 4.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Tom Clancy’s Ghost Recon: Wildlands - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Onrush - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 10.000 nits. It will also offer an UI HDR Brightness slider which is recommended to leave to its default value.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
MLB The Show 22 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Psychonauts 2 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
The Surge 2 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 800 nits.For this reason you could try using both HGIG or Dynamic Tone Mapping and choose what it looks better to you.
The Surge - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 700 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset a potential dim picture.
Battlefield 2042 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation by offering an actual Peak HDR Luminance slider but not in numerical values which can go up to 2.000 nits.UPDATE:With latest patch the game can now go up to 10.000 nits.The provided in-game HDR slider will start at 25 nits all the way to the left and will increase by +25 nits for each click to the right.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dy...
Need for Speed Heat - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
NBA 2K22 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an poor HDR implementation with a fixed and not adjustable Peak HDR Luminance which will have an average of 235-350 nits with only rare occasions where some light sources can go up to 800 nits or where splash screens will flash up to 2.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
Hot Wheels Unleashed - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation by offering 2 fixed HDR modes in nits values which won't correspond to the actual Peak HDR Luminance nits in-game: 1.000 nits mode (which will correspond to 3.000 nits in-game) 2.000 nits mode (which will correspond to 5.000 nits in-game)For this reason it is suggested to use the 2.000 nits mode + Dynamic Tone Mapping in order to offset potential highlights clipping and los...
MotoGP 22 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation by offering 2 fixed HDR modes in nits values which won't correspond to the actual Peak HDR Luminance nits in-game: 1.000 nits mode (which will correspond to 3.000 nits in-game) 2.000 nits mode (which will correspond to 6.000 nits in-game)For this reason it is suggested to use the 2.000 nits mode + Dynamic Tone Mapping in order to offset potential highlights clipping and los...
Farming Simulator 22 - HDR Optimized Settings
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.200 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.The game also has a regular Brightness slider which is recommended to leave to default 1.0 value as it already represents a balanced exposure/gamma.