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Aonbarr Cartography

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Aonbarr Cartography posts

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Aonbarr Cartography post Shrine of the White Sun 2.0 (30x30, 200px) from patreon

Shrine of the White Sun 2.0 (30x30, 200px)

I've actually been enjoying working with Forgotten Adventures' winter assets so much that I think I'll be a little sad once I've finished the areas I can justify covering in snow. Such is life, I suppose!Just to follow up on my last post, this is the last full map I'll be posting that won't trigger the 'per map' payment system on my Patreon - going forward, every full map I post will charge my Patrons the amount stated by their current tier, so make sure to review...

Aonbarr Cartography post Krezk Gate (30x30, 200px) from patreon

Krezk Gate (30x30, 200px)

Edit 01/02/2022: Updated to standardize formats and style, and made some other minor visual improvements.-----Original Post:I really like snowy landscapes in fantasy media, so I've been looking forward to working with Krezk and the other snowy areas featured in the module, though since I'd never built a wintery map with Forgotten Adventures assets, I was concerned as to how difficult I might find it. In the end, it was actually pretty easy to get used to, and I'm pretty happy with th...

Aonbarr Cartography post The Black Carriage (4x6, 200px) from patreon

The Black Carriage (4x6, 200px)

Continuing with my previously mentioned vehicle tokens, this is a token for the Black Carriage players can encounter along the Old Svalich Road. I've made variants with/without horses, interior/exterior, and day/night, to give you as much freedom as possible. If requested, I can also include a token for just the roof!I think at this point I've finished work on Berez for the moment - I will likely come back to tackle some ruined cottages, Ulrich Manor, the Goat Pen, and the Church there, ...

Aonbarr Cartography post Berez - The Swamp Fane 2.0 (30x30, 200px) from patreon

Berez - The Swamp Fane 2.0 (30x30, 200px)

There's not a lot to the standing stones in Berez in the module as it's written, but DragnaCarta's Curse of Strahd Reloaded guide breathes some much needed life into the area. As such, I'm providing multiple versions to reflect the stages of the guide - a simple map of the area, a map with the runes revealed, and a map with the magical weave linking the runes. I've also provided transparent PNGs for the symbols and the weave - this way, with something like Foundry VTT you can...

Aonbarr Cartography post Ezmerelda's Wagon Token (4x7, 200px per Square) from patreon

Ezmerelda's Wagon Token (4x7, 200px per Square)

A little while back, there was some conversation in the Curse of Strahd Discord regarding tokens for the Black Carriage on the Old Svalich Road. Prompted by this conversation, I decided to make tokens for some of the vehicles in the module - the Black Carriage, Ezmerelda's Wagon, the boats from Lake Zarovich (the versions provided with my map are pretty basic compared to the boats as they appeared in the map itself). To kick off these tokens, this is Ezmerelda's Wagon! Honestly, this and...

Aonbarr Cartography post Berez - Marina's Monument 2.0 (30x30, 200px per Square) from patreon

Berez - Marina's Monument 2.0 (30x30, 200px per Square)

You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files attached to the posts!To avoid having too many tag sections on my page, I'm going to continue labelling my new maps with the Curse of Strahd 2.0 tag - 2.5 will be reserved for updated versions of ma...

Aonbarr Cartography post Death House 2.5 (22x32, 200px) from patreon

Death House 2.5 (22x32, 200px)

Edit 18/01/2022: Updated to standardize formats and style! Original Post:You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack and my Curse of Strahd 2.0 map pack here. The Curse of Strahd 2.0 map pack is still underway, but I will occasionally be updating the maps to be consistent with changes in style as the pack progresses. I'm also going to start hosting my maps on Patreon, so I'll likely be providing ZIP files on my posts goin...

Aonbarr Cartography post Baba Lysaga's Creeping Hut Token 2.0 from patreon

Baba Lysaga's Creeping Hut Token 2.0

I've made Baba Lysaga's Creeping Hut available as a token - since it can move around, I felt it would make more sense this way than built into the map. If there's enough interest, however, I can make a version of my Swamp Encountermap to bake the token into.I've made a few variants of this token - with/without the light of the Winery Gem, with/without the roof, and a version that is the roof as a standalone image, for use with Foundry VTT's levels features. I've also made...

Aonbarr Cartography post Berez - Swamp Encounter from patreon

Berez - Swamp Encounter

While the previous map was for the approach to Berez, this is for any combat encounters that might occur away from any of the major landmarks. I'm also going to put together a token for Baba Lysaga's Creeping Hut, rather than a regular map, since the Hut can move.I recently noted I was going to change my file output, but unfortunately, I feel like, personally, I'm losing too much quality by exporting the WebP and UVTT files at 128 pixels per square - as such, I'll be switching to...

Berez - Swamp's Edge (30x30, 200px)

I'm still figuring out how best to represent the Bogs of Berez with the assets I'm using now, but this is where I'm at right now - this was a trial run of sorts for Berez proper. I hope you like it!My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, WebP/UVTT/JPG, and 128/70 pixels per square size variants.

Argynvostholt 2.0

So, this was a big one. I couldn't even tell you how many hours this took over the last two weeks, but I am thoroughly exhausted. I've been a little anxious about how long it's been since I posted my last map, so last night I sat down for a six hour map-making marathon and finished it off.With my first version of Argynvostholt, several months back now, I learned a lot about making better use of layers in Dungeondraft. This time around, I think the biggest lesson was that the next tim...

Aonbarr Cartography post Argynvostholt Preview from patreon

Argynvostholt Preview

Hi folks!I just wanted to post a preview of the first floor of Argynostholt for my patrons, as this one is taking a little longer than usual and I wanted to keep you updated - this is a large area, and I'm trying out some new things with it. Because of the increased attention to detail (and the learning curve that presented), finishing the first floor has taken much longer than expected, but the rest of the map should be a much smoother process.I'm pretty happy with how this has turned o...

Aonbarr Cartography post Going Forward - Patron Feedback Requested! from patreon

Going Forward - Patron Feedback Requested!

Hi folks!I'm just posting to give you, my Patrons, an opportunity to voice your opinions on a few things.I've spoken to some of the folk in the Curse of Strahd Discord, and they had some suggestions for how to proceed with my maps going forward. If you have any other ideas (or any concerns regarding the ideas below), please share them!To summarize:1: I may switch from PNG to WebP format.2: I may reduce the pixel count from 256 pixels to 128 across all maps.3: I may adjust the environment...

Aonbarr Cartography post Yester Hill - Copse of the Gulthias Tree 2.0 (& the Shrine of the Mountain Fane) from patreon

Yester Hill - Copse of the Gulthias Tree 2.0 (& the Shrine of the Mountain Fane)

Edit 03/07/2022:An updated version of this map can be found here.-----You can download all my maps for free here, and you can find this specific set here.For my final installment in Yester Hill, we come to the Copse of the Gulthias Tree. I've made a version with treetops, and a version that will allow you to use the treetops as an overhead token in Foundry VTT.I've also included DragnaCarta's Mountain Fane, from his Curse of Strahd Reloaded series, as I intend to make use of it for m...

Aonbarr Cartography post Yester Hill - Druid's Circle 2.0 from patreon

Yester Hill - Druid's Circle 2.0

My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, PNG/UVTT, and full-size/70 pixels per square size variants.

Aonbarr Cartography post Yester Hill - Berserker Cairns from patreon

Yester Hill - Berserker Cairns

As was the case with the Vistani Camp, where I divided it into the camp itselfand Kasimir's Hovel, I'll be splitting Yester Hill into several parts - the Berserker Cairns on the hillside, the Druid's Circle, and the Grove of the Gulthias Tree.My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, PNG/UVTT, and full-size/70 pixels per square size variants.

Aonbarr Cartography post Wizard of Wines Winery 2.0 (40x35, 200px) from patreon

Wizard of Wines Winery 2.0 (40x35, 200px)

Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use his build, and unfortunately, it only works with the Forge. It can still be used for locally hosted games, but you'll need to replicate the pathing to the images to set up the scene.-----Edit 26/01/2022: Updated to standardize formats and style, and made some other minor v...

Aonbarr Cartography post Old Svalich Road Encounter (30x30) from patreon

Old Svalich Road Encounter (30x30)

Taking a short break from module-specific maps, I decided to make a map for a random encounter along the Old Svalich Road, which should suffice for any random encounter in a dark forest location. I've also made the map available without treetops, and I've provided the trees as a transparent background should you want to use the treetops as an overhead tile in Foundry.My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, P...

Aonbarr Cartography post Lake Zarovich 2.0 (20x100, 160px) from patreon

Lake Zarovich 2.0 (20x100, 160px)

Edit 02/02/2022: Updated to standardize formats and style, and made some other minor visual improvements. Provided a version with and without the rowboats, and updated the boat tokens you can download here. There's no UVTT file for this map, since there are no walls, and I had to export it at 160px to account for how long the map is.-----Edit 11/01/2022:Some time after making this map, I actually came back and made more detailed boat tokens for Bluto and the players. For whatever reason, I d...

Aonbarr Cartography post Vistani Camp 2.0 from patreon

Vistani Camp 2.0

The second, more substantial part of my divided Vistani Camp map. You can find Kasimir's Hovel here. It's unlikely your players will need a battlemap that features the insides of Luvash's wagon or the treasure wagon, but you never know. I didn't include horses in any of these maps as I know a lot of DMs prefer to be able to control tokens for animals (and I have been asked to leave animals out on several occasions), but if you'd prefer variants with animals in fixed positions...

Aonbarr Cartography post Kasimir's Hovel 2.0 (10x12, 200px) from patreon

Kasimir's Hovel 2.0 (10x12, 200px)

Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.----- Original Post:You can download all my maps for free here, and you can find this specific set here.As with my original, completed collection of Curse of Strahd maps, I'll be cutting some of the more cumbersome maps into smaller sections - in this case, the map for the Vistani Camp and Kasimir's Hovel will be separated, as there's a lot of empty space in the original, and I&#3...

Aonbarr Cartography post Coffin Maker's Shop 2.0 (13x17, 200px) from patreon

Coffin Maker's Shop 2.0 (13x17, 200px)

Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've included WebP files for the crates (and a broken variant for them), for extra player immersion!-----Original Post:You can download all my maps for free here, and you can find this specific set here.I'm almost done with Vallaki for now - I'm going to tackle Kasimir's Hovel, the Vistani Camp, and the Lake Zarovich encounter with Bluto, but then I'll be moving on to oth...

Aonbarr Cartography post Wachterhaus 2.0 (28x16, 200px) from patreon

Wachterhaus 2.0 (28x16, 200px)

Edit 30/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I also redrew the token for Nikolai Wachter's corpse, as although my drawing skills are lacking, it's still an improvement over the original, which was drawn using the Pattern Shape Tool and Path tools in Dungeondraft.-----Original Post:You can download all my maps for free here, and you can find this specific set here.These maps were made with assets from Forgotten Adventures, Tom C...

Aonbarr Cartography post Burgomaster's Mansion 2.0 (32x16, 200px) from patreon

Burgomaster's Mansion 2.0 (32x16, 200px)

Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've also included WebP files for the rug Victor uses to hide his teleportation circle, and for the chandelier in the dining room.-----Original Post:Today we have the Burgomaster's Mansion - with a variant for the attic revealing the magic circle hidden under the rug. I'll be starting on the Watchterhaus next I think - it should be ready in a couple of days!You can download all m...

Update Re: Curse of Strahd 2.0 UVTT Files

Hi folks!It was recently brought to my attention that some of the UVTT files for the Curse of Strahd 2.0 maps aren't working as intended. That is, any maps with multiple levels featuring walls or lighting were only carrying the wall and lighting information for the base layer.The good news is that this was discovered quite early on, so fixing it wasn't as much effort as it could have been, but it does mean that I needed to change my process a little bit, and unfortunately, it might add a...

Aonbarr Cartography post Vallaki Town Square 2.0 (30x30, 200px) from patreon

Vallaki Town Square 2.0 (30x30, 200px)

Edit 31/01/2022: Updated to standardize formats and style - honestly, there's a lot I'd like to do differently with this one, but the work required in updating it would be on par with just making it from scratch. So, naturally, that's what I plan to do - I'm going to make a new town square map that will fit for Vallaki, with variants for the festival, market stall, with/without the stocks on the north side, and perhaps even a variant for the fall of Vallaki, should things get dir...

Aonbarr Cartography post St Andral's Church 2.0 from patreon

St Andral's Church 2.0

Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I will probably come back to this area later though, as I feel Vallaki would likely have a larger church than Barovia, and the grave assets available with the version of Forgotten Adventure assets when I originally made this map are not as good as what I currently use, but the current pack is incompatible with this file!-----Original Post:St Andral's Church is a source of some frustratio...

Aonbarr Cartography post Blue Water Inn 2.0 (30x18, 200px) from patreon

Blue Water Inn 2.0 (30x18, 200px)

Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use his build, and unfortunately, it only works with the Forge. It can still be used for locally hosted games, but you'll need to replicate the pathing to the images to set up the scene.-----Edit 21/01/2022: Updated to standardize formats and style, and made some other minor v...

Aonbarr Cartography post Vallaki East Gate 2.0 (30x18, 200px) from patreon

Vallaki East Gate 2.0 (30x18, 200px)

Edit 20/01/2022: Updated to standardize formats and style made some other minor visual improvements, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!-----Original Post:So, we've finally made it to Vallaki - I'm aware there are a lot of areas that justify maps in Vallaki, so I'm going to be putting my head down for a bit, and I'll try to power through it quickly. Bear with me!You can download all my maps for free here, and yo...

Aonbarr Cartography post DragnaCarta's Forest Fane 2.0 from patreon

DragnaCarta's Forest Fane 2.0

Edit 19/01/2022: Updated to standardize formats and style, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!-----Original Post:It's unlikely your players will find themselves engaging in combat at the megaliths by Old Bonegrinder, but this was pretty simple to put together, and it's an area I quite like, myself. I've also included the Forest Fane shrine under the boulder in the center, in case you'd like to run the Fanes as f...

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