NoxiousGames posts
Upcoming Updates
Quick update on the new versions here69 Days After v0.6: April 21st <- Now Available!!Slightly behind schedule;-finishing a new expedition-finalizing 2 new polaroids before releaseMGG v1.105b (DEV build update): April 14th <- Now Available!!Update to the Ruby Build, includes;-new female player character w/ new model-new customization menuMGG v1.11b: April 25th <- Now Available!!On schedule for release on the 25thRogueLove v0.6: April 28thDelayed until early in May to add more content
New Futanari Preview
(Note: Don't mind the little divot looking oddities in her legs, it's just the old texture.)So I have an interesting new solution to futanari characters, and doing it this way will save a ton of data bloat, since it will only require 1 character model for both female and futanari monsters (possibly even male, if I can be really smart about it.)Basically, the clit has an extremely high poly count, allowing me to stretch it out, and shape it with the existing polys. Futanari characters wou...
April Release Plans
A little bit late on the month's plans here, sorry about that folks. I'll be focusing mostly on adding the new female character to MGG; replacing all the old female NPCs, and starting to replace some of the Monster species with the new model.[ ] - In Progress[ / ] - Partially Complete[X] - Complete69 Days After v0.6 (April 21st)[X] New Polaroids[X] New Expedition availableMGG v1.11b (April 25th)[X] New Female/Futanari character model added[X] Redesign Customization menu to accommodate ne...
New Character Customization
The first step to adding the new Female/Futa model is now complete; the final character customization screen.Here you can see the new values added relating to facial and body blend shapes. Have fun experimenting with these, but a warning about the Eye shapes, if you try to apply too many with too high of a strength at once it can produce some unpredictable results.More iris shapes, hair styles, and possibly other blend shapes, as well as some clothes will come in the future.
Character Comparisons
Here are two of the NPCs recreated using the new models. I can't believe what an improvement this new model has made, and I can't wait to use it to design new NPCs, and giving them story lines to lead to lewd scenes :3Update:Pic 3: Apparently I make memes now xD\Pic 4: Eeeelves!
Expressions
Testing out what kinds of stuff I can do with the new models face, and I have to say it's really expressive! These expressions are all made with blend shapes, no texture altering at all.Looking forward to doing tons of new stuff with this model.
New Base Mesh, comparison
Here's a quick comparison between the old models, and the new one using the same basic concepts. You can already see how much of a massive improvement this will be.
New Character Model?
I've been playing around with the idea of improving the character models for a long time now, and I might have a solution!This is a new base character model I found online, the UVs and poly layout is much cleaner than the current model, and I can do much more with it. After I've tested some blendshapes and adding some "holes," I might be able to replace the Female player character (for now, Monsters later) with this new improved base model.Update: Second picture is after a tiny b...
MGG v1.1b now available!
The new build is available for all Silver+ patrons. Links below, these only work for the correct level patrons, of course.Silver: https://www.patreon.com/posts/33395646Gold: https://www.patreon.com/posts/14656359Ruby: https://www.patreon.com/posts/ruby-build-12093405Change Log; Version 1.095b -> 1.1bNew Content:-All attacks have Physical or Magical properties, requiring either DEF or WIS to reduce damage-Crit chance is now based on Monster SKI-Sand Attack, Beat Wings, Poison, Barrier, Fire Bomb,...
Battle Overhaul; coming soon!
Here's another quick preview of some of the progress to the battle system. I'll be updating the game with the new changes on the 29th, after the rest of the battle fx are complete.There's lots of invisible changes on top of all the new battle fx, and I'll explain them in detail here.-Every attack has it's own damage modifier and hit chance modifier. Harder hitting attacks and attacks with nasty side-effects generally have lower hit chances now-Arena mode now shows your chance...
Thanks Board
Here is the Thanks Board in it's current state. If anyone else wants on there before the next version, just send me a message here on Patreon. If you don't see this until after the release, don't worry, I can add names to this board any time, so feel free to contact me about it any time.
Battle Overhaul
Here's a quick preview of some of the new visual effects for Moves, you can see Beat Wings and Sand Attack are working as expected, I'll be adding new effects to almost every move in this update. You can also see the new camera effects I'm adding to Arena mode.Monsters can no longer launch attacks when their opponent is in the middle of one. Additionally, this version will include an overhaul to the way damage is determined. You can expect to see some higher damage numbers, more of a...
RogueLove new version available!
The newest version of RogueLove is now available for download! If you are a Silver+ patron you can pick it up here: https://www.patreon.com/posts/roguelove-42983052And the changelog is available here: https://www.patreon.com/posts/march-plans-48214724
RogueLove Update coming soon
Just a quick progress update on the new version of RogueLove, it should be ready tomorrow. In this version you can look forward to:-Characters gain XP and Levels, and can assign Attribute points when leveling up-A few new animations and graphics to clarify some gameplay features-Some new enemies to fight, and change up gameplay rhythm-Experimenting with a new floor type, hopefully this will be readyAbove is one angle of the new dodge roll animation I'm working on, using Enter the Gungeon as ...
March Plans
RogueLove v0.5 (March 13th)[X] XP, Levels, and Attribute Score Increases[X] Assign magic points every 2 levels[X] Dodge Roll animation started[X] Roll farther by Rolling while Running[X] Choose how your Attributes are rolled[X] Fix Slime King[X] Fix Boggart Caster/Bomber; no longer invincible to normal attacks[X] Fix Bestiary; information no longer clears on new game[X] Fix New Character; starting over via the "return to cell" button will no longer load the data from your last run, but w...
69 Days After update
69 Days After has just been updated with the most recent changes. Namely, fixing entrance to the Research Facility, adding a few necessary items, and 2 new Polaroids for Amber.Download from here (Silver+ Patrons only): https://www.patreon.com/posts/43385498
MGG: Known issue with Storage
Hey everyone, I just wanted to make a quick post about a glitch happening with the new Storage Boxes. I've had reports of them not properly saving contents. When I was testing I noticed a problem where sometimes if I had more than one Storage Box it would load the contents into the wrong box. So if you've come across this issue and have more than 1 Storage Box, double check the other one, your stuff may just have moved.
69 Days After update, coming soon!
A new version of 69 Days After will be available in the next day or so. This version will finish the Research Facility expedition, add a couple new items, and a few new polaroids for Amber.
MGG update now available!
This patch adds the missing species, Wererabbit and Fawn to the game, and is available at the usual links.Silver: https://www.patreon.com/posts/33395646Gold: https://www.patreon.com/posts/14656359Ruby: https://www.patreon.com/posts/12093405
MGG v1.095b is now available!
The new species are being pushed back for a day or two, but I'm releasing this version in the meantime. This version adds a few new features for inventory management, the ability to upgrade your Backpack, and a Storage box. Additionally, the player can now build a Workbench for accessing the Workshop from the Garden. Both the Storage Box and Workbench can only be used while in Character Mode (press C.)Silver: https://www.patreon.com/posts/33395646Gold: https://www.patreon.com/posts/14656359R...
MGG, New Species Previews
Here is an early look at the new species meshes; bunny girls and fawn girls.
MGG Patch Available
The animation patch is now live for all Silver+ Patrons. This patch will fix the Female Player Character animations for Tool usage.
February Plans
MGG v1.095b[X] Finished Female Player Animations (patch released February 3rd)[X] New Workshop items, Workbench (for crafting items without leaving for town) and Storage box (for storing extra items) (patch released February 12th)[X] Upgrade your inventory size (patch released February 12th)[X] 2 New Monster Species (patch released February 16th)69 Days After v0.6 (February 22nd)[X] New Expeditions available[X] More Polaroids, mostly for AmberRogueLove v0.5 (February 26th)[ ] New Enemies[ ] New ...
MGG Update!
The new version of MGG is available for all 5$+ Patrons! This version really only includes the new Interaction Log and a few bug fixes for now, but later on today or tomorrow at the latest I will be patching this version to add the missing female player character animations.If you pledged during January and no longer have access to the passwords, send me a message and I'll hook you up.Silver: https://www.patreon.com/posts/33395646Gold: https://www.patreon.com/posts/14656359Ruby: https://www....
69 Days After 0.5
The new version is now available on all platforms (Windows 64/32, Android ETC1/2).https://www.patreon.com/posts/43385498This version makes Amber playable, adds a bunch of graphics for her, and opens a whole new list of starting options and cheats for Silver+ Patrons only.Some of these cheats include:-Choose your starting characters-Infinite Food/Water/Boards-Infinite Hunger/Thirst/Entertainment/Lust-Unlock all Expeditions/Polaroids-Always display Nude graphicsMore cheats will be added in future ...
69 Days After, MGG new versions
Just making a quick post here to let you all know the new versions are nearly done, took a little bit longer than expected but 69DA will be available later on today, and MGG will be available on the 1st or 2nd of February, but it will still be using January's passwords.
MGG new version, coming soon
Just a quick post here to let everyone know the new version should be done in a few days. Thanks for you constant support
Amber Full Preview
This image shows Amber's basic clothing deterioration states.
69 Days After; Amber Update coming soon
This new version will be available in about a week.Gameplay-5th character Amber is rescuable and playableGraphic-Amber will include full clothing deterioration graphics right from the start, as well as a "horny" expression when her Lust is high enough-At least 3 polaroids for AmberLocations/Exploration-2 New ExpeditionsAmber is a large breasted futanari girl. She is a research specialist, but what exactly she researches is yet to be determined.
Coming soon: Interaction Log
The next version of MGG will contain a totally new feature, the interaction log. This will record interactions between your monsters, explain them in more detail, and give you more information on why certain actions may have failed. Failed sex attemps will show up here, and explain why, for example.It will record all new visitors, residents, births etc, as well as recording when items are used on Monsters.













