dailevy posts
Progress Update- toy physics
FYI we're gradually moving to subscribestar, which is less censored <3Also there's a stream today!Quick post today. It was a hard week of engine work and I'm exhausted.This week started great- we got some nice physics code working for player-controlled toys. We can now get proper motion/force from mouse movements. The engine compares the direction of the mouse movement (or machine, etc) to the orifice's path and determines how much force is applied to push the toy in/out, or to g...
Progress Update- complex p*netration
This week was all engine work, so I'm gonna stick to a brief overview. This stuff is uncensored on my preferred platform: substar. I'm asking peeps to move their subs over when it's convenientAlso I have a coding stream starting now!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?So multi-penetrators need a... lot of stuff to work. Each penetrator has its own shape and position. But they...
SHF3 Progress Update- core p*netration works!
I posted a gif on my latest substar post! I have to censor public posts here, so plz check it out there!Reminder- SubStar is my preferred platform. You get access to the same content, but it's a much better place for creators who make this kind of stuff.To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Last week I posted a todo list for p*netration. This week, we finished three major steps:D*ldo c...
Progress Update- Motion and p*netration~
I gots the movement anchors working! The gif I'm talking about and the uncensored post is on my Substar btw, which is my preferred platform! The attached gif shows the Anchoring system (explained below) and how it swaps a toy from the mouse to an animated path.Now I'll explain what's going on here, what it means for the road to the first playable build, and what's coming next ^^Also I have a coding stream starting now!To new patrons: We’re in the middle of an absurdly-long upda...
Progress Update- Movement code
Back to full HP! And now, some core engine work. Somehow the complex things are all easy and the simple things are hard. My preferred platform is my substar btw!Also I have a coding stream starting now!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Movement, anchors, and forceSo I spent this week puzzling out how the movement of toys and characters is tracked, and tied together, in the game. The th...
Progress Update- toy movement code
I'm recovering from being sick and my brain is still mush sorry.So first... um... Move over to Substar please! Things are uncensored there. Plus, most patrons' subscriptions are set to renew in the next few days, so it's a good time to cancel and move over. Sorry for the inconvenience >.<;I'll be limited in what my content allows as long as a significant portion of my audience is still on Patreon. They hunt you down off-platform for TOS violations, so for financial safety I gotta...
Progress Update- P*netration engine
Gonna do some quick hits since the progress is more code than visual~(btw I'm uncensored on substar follow me there)Also I have a coding stream starting in 30 minutes!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?P*netratorsI linked up the remaining back-end parts of the p*netration stuff I showed last week. So, a toy defined in data now reads in its shape and will p*netrate an orifice properl...
Progress Update- Shaped p*netration
Simple post this time, cause the picture shows it all. See the animation, and the uncensored version of this post on my substar.Also I have a coding stream starting now!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?P*netration with any shapeDone! (see the substar post for the actual visual)The shape is defined using a set of points SizePosition(depth, girth). We've hardcoded this for testing. ...
Progress Update- P*netration!
Aaaaa exciting!See the actual image, and the uncensored version of this post on my substar.Also I have a coding stream starting now!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?P*netrationSuccess! (there's an image I can't show cause it's too spicy for Patreon. It shows a debug slider being used to stretch open a p*ssy)Okay, stay with me here cause this looks like I just have a slider...
Addressing censorship concerns >.<;
If you didn't know already, SubscribeStar is where my uncensored posts are. I wanted to answer some questions about my previous post, but only feel comfortable talking about it over there- https://subscribestar.adult/posts/791461...it might be time to swap over, y'all <3edit: ...but like, maybe not yet since the month just started and all my patrons were just charged. Scuffed timing sorry >.<;You won't miss anything if you wait to swap until the end of the month. I'll post remind...
Ending 2022 with some real talk
This was a short work week! I made some neat progress on p*netration, but I'll cover that in next week's post. Instead, a quick but serious dive into some heavy thoughts about the future of my content, our current stage, etc.To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.The state of my content, and the future.Will anything be playable in 2023?Yes. Based on how p*netration is going, the engine will be usable in the r...
Progress Update- steady technical progress
My adhd is very intense today so apologies if this post ended up a mess ;-;What's being worked on?In order to make p*netration a solid mechanic, I was laying groundwork this week. I wanted to move quickly into linking up animations to show off, but ran into an engine problem.First, I needed a good system for grouping and linking game objects (body parts and toys) together. This would be used for multiple p*netration- for example, a toy inside a toy, alongside another bare toy, stuffed into a...
Streamin, progress update later today
Streaming at picarto.tv/DaiLevy for a few hours! Will post a progress update afterward since my brain no worky this morning.<3
Progress Update- stretching our orifices~
Getting into the squishy bits!Also I have a coding stream starting in one hour!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Elastic orificesHow does an orifice... stretch? It's a weird question. Most times when there's a hole in something, it stays one size. Bodies are weird though. If you stretch open an orifice to fit something inside, that orifice doesn't usually gape open when tha...
Progress update- Aiming UI/UX
I'm gonna be using the word "drilling" to refer to a thing going inside another person's thing. A reminder that on SubStar, these posts are uncensored~This week, I built up the UI/UX for aiming toys. It's not specifically restricted to "drilling", but that'll be the first use for it. Bit of a short one today ^^Also I have a coding stream starting 40 minutes!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to acce...
Progress update- things going into things!
It begins. The biggest feature between us and a playable release is poking things into other things. So let's talk poking! Plus, a release checklist for our first playable version.So, first of all, I'm not gonna be using inappropriate language in these posts anymore, lest I run afoul of Patreon community guidelines. There are certain kinds of content they don't allow and I don't wanna give off the wrong impression to the content review team.I'm working on an alternative. It&#...
Progress Update- sensitive pony bits ^^
Body sensitivity customization, UI, and preparing for penetration~To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Body sensitivity customizationPrevious versions of the game showed all the dials and toggles for a body part, so you could tweak their default values from 0 to 100%. Old version:The new version exposes the tools I'm using to create the characters in the first place. You can select fr...
Progress update- the brain and the body, pt 2
A thrilling conclusion to last week's post~I have a coding stream starting in two hours!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?The brain/body connection.So I've massively improved the system we talked about last week. I was originally trying to prevent feedback loops that would blow out the characters' brains/genitals, but we've shifted gears since then. The conversations I ...
Progress update- the brain/body connection
Short, technical post this time. Is the nature of the engine-writing beast >.<'I have a coding stream starting in two hours!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Making the body/brain connection.Basically, ensuring the body/brain connection isn't circular. The body parts affect the brain, and the brain affects the body parts. It could easily turn into an infinite feedback loop if t...
Progress update- finishing the side quests!
Big progress, and a return to high spirits! Hell yeah baby~I have a coding stream starting in an hour!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Finite state machines are done!As in, working to current needs. I've designed them to be easy to add, highly flexible, and fully controllable through the debugger. I'm pretty proud of the results!If you're not sure what finite state machine...
Progress update- bodies, brains, and state machines
Technical one this time >.>'I have a coding stream starting in two hours!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Body sensitivity is progressing slowly but surely. I designed the code to allow to add more sensitivity types for different body parts easily, and so far it's working great!State machines are "almost done" as of yesterday. Today I'll be debugging them and tryin...
Progress update- sensitivity and state machines
Steady and tough progress~I have a coding stream starting in an hour!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?I'm just filling out the capabilities of the finite state machines and the body sensitivity code. It's not glorious or flashy, just difficult and necessary. No new features, just progress >.<'Sensitivity depth. I've been adapting the old spaghetti-like sensitivity code...
Progress Update- Sensitive squishy bits
Body parts and touchiness!I have a coding stream starting in a couple minutes! Last time, the streaming service kept dropping me and I switched to streaming via Discord. That might happen again, and if so, the discord link will be in the Picarto.tv chat.To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Body part sensitivity. Last week I was working on personality/preferences. That's actually heavi...
Progress Update- Personalities!
I'm back, and SHF3 progress is going well. Getting fully into personalities ^^I have a coding stream starting in one hour! VODs available.To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?I've made some big improvements in this new version! They are: combination preferences, priority preferences, and a full emotional range.The process of creating an opinion on a character is a lot more powerfu...
Off this week
Hey y'all, just letting you know I'm out of town this week, so will be skipping the weekly post and stream. Will catch up on everything from this two week period next Thursday ^^
Progress Update- steady but exciting progress ^^
Stream starting now!Game updateThe debugger is done for now. I can now monitor and input stimulation on individual body parts, see what sensations those become, track and manipulate all the sensations the character is currently feeling, see what emotions and bodily states that those sensations turn into, and see the actions that the character takes based on those emotions.So uh, yay! It's what I've been talking about for a while so there's not a lot to dive deep on there. But it'...
Progress Update- Touching and brains working!
Sorry for the rushed post y'all. I was super close to being able to show this off, and got wrapped up in it to the point that now there's no time to write stuff before the stream (starting now)The summary:The Physiology system is functioning from beginning to end. It's hard to show off the complexity quickly, but I'm super stoked to be able to have actual interaction finally fully working in the game:behold the magic debugging crystalThe debugger is doing great as well. Brainstat...
Progress Update- Brain control tools
The brainnnns are coming along nicely.I have a coding stream starting now! VODs available.To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?Okay, I'll be real, I struggled writing a post for this week. I did a bunch of stuff, but I have no idea how to convey the progress made. Now there's not much time left to do a write-up, so I'm gonna try to summarize as best as my adhd brain can.I'...
Progress Update- Back to the brains!
Display code- done! Now, onwards to the brain code!I have a coding stream starting now! Vods are available too!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?So all month, I've been working on this big display code change. Last week we were nearly finished, and hit a big milestone on stream. I've been bugfixing since then, and things are now working and running on the new code. Woo!Now it&#...
Progress update- where we are, where we're going
Okay folks! There's been a lot of progress, but it's all on the same, very technical topic. Plus, a thorough answer to the most frequently-asked question!I have a coding stream starting in 30 minutes! If you miss the stream, VODS are also available. ('Videos' tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What's being worked on?The simple explanation:Last week I talked about the display co...
