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peterboese post Pure 0.19x - upcomming features from patreon

Pure 0.19x - upcomming features

With Pure 0.19x it will be possible to live edit the track adaption. They can be saved as your own custom settings. With a single click they are exported to clipboard and so its easy to paste them in a track config.As a major improvement for older tracks with limited far track geometry, i developed a shader, which procduces a flat landscape. So the horizon line is restored and the tracks are not floating in an empty space. So for much higher cameras, the track will look integrated into a world.

Attention! Don't update to the newest CM 0.8.2561...

Please uncheck this option:CM - settings - Content Manager - general - "update to untested versions" !!!If you already updated it, please use this version:https://drive.google.com/file/d/1tUusPtFLF2CNTqZY_ElM338lVNqkiti2/view?usp=sharingReplace your ContentManager.exe with the one in the zip file.Then reinstall CSP 0.1.80p218 again MANUALLY!Download the zip, open it and copy the dwrite.dll and the extension folder to your AC root folder (steampapps/common/assettocorsa).

peterboese post Pure 0.180 development preview from patreon

Pure 0.180 development preview

How to install Pure:https://youtu.be/lv18r-b1nmAThis new Pure release is all about to support the new CSP features of 0.1.80p218 or later.!!! Please read the prior post, to install the new CM and CSP properly !!!https://www.patreon.com/posts/how-do-i-update-81980284Hello my dear Patreons,Pure 0.180 includes some very exciting new features. With CSP 0.1.80p218 new tonemapping functions are available. It is even possible to define custom functions.Tonemapping is needed to compress the dynamic of t...

How do i update to the new CSP properly?

(You don't get CSP here! I just inform you how to install it properly)You get the latest CSP here:https://www.patreon.com/x4fab/postsIf you like to try the new CSP update, please do this:First install the new Content Manager!!!Replace your existing ContentManger.exe with the new one!This is very important!Then install the latest puplic version CSP 0.179 !!!Then click on the link inside the CSP preview post:This will force CM to install the latest CSP preview version.In the new CSP preview ve...

peterboese post Pure 0.165 development preview from patreon

Pure 0.165 development preview

How to install Content Manager and Custom Shaders Patch:https://youtu.be/VONsqJ7gOAgHow to install Pure:https://youtu.be/lv18r-b1nmAHello my dear Patreons,Pure 0.165 will bring some updated graphics. It comes with 5 new skydome textures, reworked skydome night looks and a reworked stars and moon look. I made a new moon texture from the NASA source, which has a correct normal map. So you will see the moon craters properly.Pure also comes with an improved lighting, if the camera is in a cloud shad...

peterboese post Sol 2.2.7 + Pure 0.155 development preview from patreon

Sol 2.2.7 + Pure 0.155 development preview

How to install Content Manager and Custom Shaders Patch:https://youtu.be/VONsqJ7gOAgHow to install Pure:https://youtu.be/lv18r-b1nmAChanges from Pure 0.154 -> 0.155correct scaling of rain sounds with CSP 1.80p115 and laterPure 0.155 is a complete pack with highres skydomes. You don't need former versions of Pure.Hello my dear Patreons, The new updates of Sol and Pure include the new Sol Planner app (3.8) and the new Sol controller (2.42). Both will support the recent CSP RainFx changes. In t...

peterboese post Sol 2.2.6 + Pure 0.154 development preview from patreon

Sol 2.2.6 + Pure 0.154 development preview

Hello my dear Patreons,The new updates of Sol and Pure include the new Sol Planner app (3.8) and the new Sol controller (2.42). Both will support the recent CSP RainFx changes. In the new CSP preview versions, rain amount, wetness and puddles got a new scale and have a completely different influence on the car's physics. So the new Sol Planner takes care of this. If you can barely control the car with the new CSP update, lower the wetness generation in Sol Planner with the "difficulty&#3...

Sol weather controller 2 upgrade

Hello,Here is a little upgrade of Sol weather controller 2, to work with the new CSP 0.180p108 (released on 24.12.2022).RainFX was updated! So wetness and puddles needs to be calculated differently.Just copy the extension folder inside the zip to your AC root folder!For this controller upgrade, you need Sol 2.2.5 or Pure 0.148! This is just a rapid update, so Sol Planner will work with the new CSP version. I will work more on this and do a finetuning with much testing.Have some nice daysPeter

peterboese post Pure 0.148 development preview from patreon

Pure 0.148 development preview

AS ALWAYS, PLEASE READ THE INSTALL GUIDE !https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharingPlease use "Pure Config" app to check all needed settings !Pure 0.0148 needs at least CSP 1.76 public.For skydomes you need at least CSP 1.78 public!As always, for rain you need CSP preview versions...The biggest change:I removed the skydome textures quality selector. The textures have no more mipmaps. So there are 2 install packs. One with 4k skydome texture and on...

peterboese post A sneak peek at the future of Pure from patreon

A sneak peek at the future of Pure

Just to show you, why it is a little bit quiet since some time.With the latest CSP versions, the integration of own shaders is possible. In the last months, i digged in the basics of shader coding and build in a dynamic shader environment into Pure. You already see it in Pure Config app (with the rain haze shader). This gives me a fast testground to try out things.I started to dig into voluemtric clouds shaders. In the last weeks i experimented with found code and expanded it to AC/CSP needs. I ...

Reports of constant crashes with NVIDIA driver

!!! NVIDIA users with driver 526.98 !!!If you got AC/CSP crashes, please roll back to driver version 526.86.This will probably fix the crashes...

Sol 2.2.5 and Pure

Hello,If you use Sol and Pure, please install Sol 2.2.5 on top of your existing Pure.I prepare an update of Pure with all those changes and some other bug fixes.I hope i can release it in the next days.Sol 2.2.5 download links:mega: https://mega.nz/file/tWlR1QRL#XmGxRtz7TlxsNJT7VwnIzSS9-CRcu921D31cIZCnNEQmediafire: https://www.mediafire.com/file/a7qwmnn8txfwxzx/Sol_2.2.5.7z/filebest regards,Peter

0.142 Installer fix

For those who had problems with the 0.142 installer, please download the Pure 0.142b base and install again.https://www.patreon.com/posts/pure-0-142-72720063The former installer contains parts of Pure (PurePlanner app and Pure controller), which are still in development, so i removed it from the base data. Therefore the installer outputs some error message.Those error messages does not cause a problem with installing the other parts of Pure 0.142.If you still have problems with the installation ...

peterboese post Pure 0.142 development preview from patreon

Pure 0.142 development preview

Hello my dear supporters,Here is Pure 0.142 development preview. Many, many bugs were fixed and many new features were implemented.Pure Config app got some features like the mouse-scroll parameter edit and right-mouse parameter reset. Also, there is an option, to have separate configs for different video modes (VR and/or ppOff).Select multi configs in Pure ConfigUsed script settingsExposure control got a huge update, so the brightness in the different weather scenarios has improved a lot.All wea...

Pure development preview 0.115 bugfix

I found a littel bug in Pure 0.115.The colors are shifted a tiny bit. You will not notice this while looking at the landscape or cars. But this little shift is causing wrong colors with emissive lights, like shift lights. In its extreme form, shift lights can look purple, where as they are originally blue, like in the RaceSimStudio Formula Hybrid 22.This bugfix will solve this problem. I changed the files of the original Pure 0.115 post. So feel free to install Pure 0.115b, to avoid those wrong ...

peterboese post Pure development preview 0.115 from patreon

Pure development preview 0.115

New sky texturesPure got 5 new skydome textures (for Windy, Few Clouds and Scattered Clouds weather).Extended fog settingsReal distant tracks (tracks with real distant geometry, which have no faked distance objects) can now benefit from a much better fog look. Most of those real distance tracks are already tagged and working with the new code. Track modders can add the lines:[PURE]FOG_SHAPE=-1in the track configs, to tag a track manually.Further, the fog engine was improved, to produce better ba...

peterboese post Pure development preview 0.102 from patreon

Pure development preview 0.102

(its version "0" for development, "." for subversion, "102" incrementing subversion number)new features* rain and wind sounds* skydomes, 2d clouds - 360° sky picturesimprovements* fog, more advanced influences to sun and ambient light* ambient light, much better look* advanced ambient light, a simple simulation of radiosity* stars, dynamic adaption of stars visibility* noPP (deactivated Post-Processing), deeper integration, fully functional auto-exposure* much better wor...

peterboese post The current work on Pure from patreon

The current work on Pure

I'm proud to present you a new way of drawing clouds in the sky!The current state of Pure 0.75 has already a nice color composition and more ways to have good tonemapping. It already has various solutions for old AC problems, like Autoexposure and the way weather is created. It is also way more advanced than Sol code-wise.But the current 3d clouds are lacking quality, if the are generated to use less gpu/cpu consumption. Many people wish a port of the 2d clouds from Sol to Pure.I will not do...

The meaning of your patreon subscription

My dear Patrons,You will see Pure on sharing sites in the future. There will always be people, who take the work of someone and share it for free. Thats an old behavior and actually, i don't think its stealing.Because you are not paying for a product, but you support the development. And i wanted to say thank you, for that support and for your trust in me.At the end, pure will be a free software, but as long as it is in development, i don't want to have a too big support work (its alread...

peterboese post Pure 0.75 development preview from patreon

Pure 0.75 development preview

Please read the install guide! There is a new install method!!!You need at least CSP 1.76 public (1819) or 1.77preview1Pure 0.75 has done a big step. Some big problems are solved.Pure now uses its own exposure calculation.This works much better then YEBIS Autoexposure. CSP's Cubemap Brightness Estimation is now used to calculate to whole exposure. This is much more stable and does not vary with different cockpit shapes.You need to use dynamic reflections! Pure Config will show you the needed...

peterboese post A little preview for Pure 0.7x from patreon

A little preview for Pure 0.7x

peterboese post New Pure development preview soon... from patreon

New Pure development preview soon...

Sorry for the late next development preview of Pure. But i'm working still on some important things. The next build will have a complete new way of exposure control, which is no longer dependent of Yebis' AutoExposure. So nearly all problems of the behavoirs with the AE are solved.The next build will bring improvements with VR too. I was able to fix many bugs when using VR. Maybe for some users there is another improvement in VR. I achieved a much better look with PostProcessing deactiva...

peterboese post Pure 0.58 development preview from patreon

Pure 0.58 development preview

!!! You need CSP 1.76 RELEASE VERSION (not preview)or later (like CSP 1.77 preview 1) !!!Please read the included Pure install guide.pdfSome important settings:Video:Do not use a static refelctions rendering frequency!CSP / Reflections FX:The modul itself and all "General Cubemap reflections" options must be active!- edit - 04.01.2022fixed a bug with AMD GPUs, which cuts the clouds in big squaresKeyfeatures of Pure 0.58 / CSP 1.76:- a complete new way to control exposure, to prevent the ...

peterboese post Teaser / What will be new in Pure 0.53 from patreon

Teaser / What will be new in Pure 0.53

Here is a little teaser of Pure 0.53, which will be released soon.

peterboese post Pure 0.32 development preview from patreon

Pure 0.32 development preview

Some small bugfixes:- fixed sounds (wiper sound now works)- removed some postprocessing limitations- added a simple ppfilter, which does not have a pure script, but new CSP advanced AE settingslink:https://drive.google.com/file/d/14ikrRlKzbK9TzAZAas7X5bt_FInBHLTP/view?usp=sharingPlease remove older Pure versions before installing.Just delete \assettocorsa\extension\weather\pure folder !Have funPeter

peterboese post Pure 0.31 development preview from patreon

Pure 0.31 development preview

new features of Pure 0.31:- Sol's sound system (Sol needs to be installed)- Solar and lunar eclipse- Light adaption if PostProcessing is deactivated- Cloud's render distance setting- Clouds position earth curvature calculationmain bugfixes:- fixed bugs with new online weather controller- night light pollution fixes- track custom orientation fixes# most important fix actually, works now as it shouldlink:https://drive.google.com/file/d/14dYtOeKEbUl9fzEdHSjNeJpgCSlfr77o/view?usp=sharingPlea...

peterboese post Pure 0.30 development preview from patreon

Pure 0.30 development preview

My dear patreons,In the last month i was optimizing Pure's complete code. I find out, how to speed it up. This took some days. Pure is now running very efficient and fast.After this, i was digging deep into the CSP clouds. I tried some new lighting models. With Pure 0.30 you see the one i prefer right now. In the next versions i will optimize it and expand it to other cloud types. For now you just have this lighing for the Cumulus (fluffy and big clouds). The Cirrostratus clouds have a very ...

peterboese post Proper wiper control with Sol Planner + Sol 2.x controller from patreon

Proper wiper control with Sol Planner + Sol 2.x controller

Please deactivate Sol Weather's wiper control completely, to use Sol Planner's wiper control. Now you have a proper manual control via keys/buttons of the wipers, if you set them to:-2: Wipers are not controlled by Sol Planeror-1: Wipers are controlled by Sol Planner automatically

peterboese post Pure tech preview 0.27 from patreon

Pure tech preview 0.27

Changes:1) Converting / optimizing the whole code (resulted in a 100% performance boost)2) Added 3d cloud system:- fully functional positioning and appearing/disappearing system- multi layer cloud system (only Cumulus for now)- basic lighting model (becoming more advanced with future versions)3) Some work on the ppfilters/scriptsLINK:Pure 0.27 (minimum CSP 1.69)https://drive.google.com/file/d/10JsjxjRNdwJbfubIhoFYsnFFbiXeL7Sa/view?usp=sharingI found some bugs in Sol Planner and Sol controller 2....

peterboese post The first test of 3d clouds in Pure from patreon

The first test of 3d clouds in Pure

I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of LUA.So actually you see unoptimized rendering. Everything is calculated every frame.There is no advanced clouds lighting code. This will cause more impact, but with the known optimization from Sol, the frame time of this clouds processing can be lowered drastically.My goal of this first implementation was a very stable code and very little garbage collection (data ...

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