F0Star posts
Making of: My Skin Shaders in KeyShot
It's been a while that I submitted stuff like this. Well KeyShot it's my first choice for rendering my pictures in it but the internal shading system for (especially)skin looks bad on character models with low end mesh. The internal Translucent material is also very slow rendering and does not have enough options for specular mapping imho.Thats why I decided to make my own shader that I can use on every character that I want. It took me quite 5 months to get results like I had with the 4...
Nightwing's night...
This was my first commission ever done. ^^
final attempt
yup, the rig is done also the shaders and textures. Final render in KeyShot.
Randy Orton shader test
Here's a full body render of him. I made new shader for oily skin and also refined the textures again. This is a pure KeyShot render without post edit.
WWE 2K15 Randy Orton model W.I.P
Finally this guy is ported to XNALara but he's still W.I.P! A good friend of mine managed it to export him and semi rigged his body. I'm refurbishing all textures to make out a HD look of him. I also replaced some textures such as his shirt (the game texture was only 512x512 so I made one with 4K) over all I made better specular maps, normals and diffuse. I also made 8K UHD textures for a crystal clear look when rendering the model in KeyShot. The first result can be viewed here -> https...
Randy Orton portrait
Model is current a W.I.P that will be ported for XNALara. I gave him a test run in KeyShot to test serval effects and shaders. I also refurbished his textures a lot and they have a resolution around 8K. Very sharp and crisp :D
Dangerous locker
Workflow: XPS11 -> KeyShot 5.3 -> Photoshop CS6
Claws incoming...
Time for some Wolverine don't you think?Workflow: XPS11 -> KeyShot 5.3 -> Photohop
Shirtless...
Hmm, shirtless and clean joel appears! Now it's up to you what will happen. ;)Workflow: XPS11 -> KeyShot 5.3 -> Photoshop CS6
"This wasn't on the script..."
I guess that “special” match is really intense… :DXPS11 -> KeyShot 5.3 -> Photoshop CS6This took around a day to made, alone the post work took me 4 hours.
Boss is here
Workflow: XPS11 -> KeyShot 5.3 -> Photoshop CS6I just wanted to make a simple render to test specularity on wounds or blood but then I was so amazed by the model quality (only 15k low poly but still look awesome) so I decided to make a wallpaper out of it.:)
Fenced...
yupp finally done. That was some fun in photoshop... x___x
Fenced... W.I.P
pre-rendered, full version will coming soon
In the forest...
finally done with this one, hmm seems like Joel found a quiet place to rest a bit... :D
In the forest... W.I.P
Well this is what coming soon, stay tuned :D
R.K.O
And here is the front of him hehe :D
Skin Shader test
Well a short rendering test for my own created skin shader material based on non SSS.
A good view
Well first nsfw pic from me here and also the first pic from the third part of my comic series called "S-excellent Adventure"The full part of this is listed below:http://f0-star.tumblr.com/post/127459661450/s-excellent-adventure-part-3-gosh-this-one-tookThis cost me around 1 Week to create. Have fun
A Kiss for you...
Workflow: XPS11 -> KeyShot 5.3 -> Photoshop CS6
Expedition to survive
Workflow: XPS11 -> KeyShot 5.3 -> Photoshop CS6Well this one was taking out every single piece of my CPU... Rendering took 2 days...But I'm happy to have this here as my first uploaded pic. :)



















