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Crazy Wanker from boosty

Crazy Wanker

boosty

Crazy Wanker posts

Posts: 150 Files: 164
Crazy Wanker post Proxy physics... from boosty

Proxy physics...

Hey guys. I only have one location left to customize, which is the outside of the house, creating a uv map and customizing the materials, I think I'll have that done in a couple of days. After that I will start working on the proxy physics for the female heroines and start testing the rendering. Have a nice day everyone.

Crazy Wanker post Texturing... from boosty

Texturing...

Hey guys. The modelling of the house is done, but I'm still working on the textures and arranging the furniture in the rooms. I need to finish the materials for the gym, shower room, swimming pool and one special room I have big plans for. A lot of time is spent creating UV sweeps and correcting them to make sure the texture looks right. Also redoing and correcting the geometry of the daz assets and adjusting their materials for Blender. All in all I have to finish this work. Have a nice ...

Crazy Wanker post Modeling a house #2 from boosty

Modeling a house #2

Hi guys, I'm still working on the location of the house. I tried to recreate the original location of the rooms with minimal changes. Next week I will be setting up materials, furniture and light sources. And will post the results on Discord. Have a good day everyone.PS.Since the end of the month is here, check out the Discord. There will be a post about further development and what will be implemented in the game due to the move to Blender.

Crazy Wanker post Modeling a house #1 from boosty

Modeling a house #1

Working on modelling the main location, redesigning the house for future planned hot scenes.PS.I decided to redo the Daz asset and model a full house location in Blender. So to speak for future hot scenes that I couldn't do in Daz due to its limitations.

Crazy Wanker post Preparing assets #6 from boosty

Preparing assets #6

Hey guys. Work on transferring and customising the main characters is complete. I will now transfer and customise the locations. PS.Blender opens up a lot of new possibilities in terms of creativity, I will tell you about my plans for CS and what will be implemented in the game later this month, as well as the development start date.

Crazy Wanker post Preparing assets #5 from boosty

Preparing assets #5

Hey guys, here's the report. I'm currently working on the character rigs, testing for bugs and fixing them. I'm also working on some character detailing, I'll write more about that on Discord, so make sure you guys check it, I'll post some test render results there. But I can say that Brianna's model is ready for rendering, I've finished it and it's fully adjusted. Now I'm going to continue working on the others, and after that I'll start transferring and ...

Crazy Wanker post Preparing assets #4 from boosty

Preparing assets #4

Hey guys. I am currently working on the transfer and customisation of the MC model. As soon as I'm done, I'll post the results on discord. Have a nice day everyone.PS.Here we are, summer is over and autumn has arrived. Although I still have a lot of work to do, I'm trying to finish this shit with transferring and customising assets as soon as possible. After working on the MC model, I'll be transferring and customising locations for the game, setting up lights, testing rendering...

Crazy Wanker post Preparing assets #3 from boosty

Preparing assets #3

Hey guys. I'm working on transferring Scarlet's model. I have already transferred a large collection of clothes and adjusted the skin. Now I'm starting to create a hairstyle for her. Long hair is a bit more difficult to create than short hair, but since Scarlet's original hairstyle is simple in structure and not highly stylised, I think it should not be difficult to recreate it in Blender. I'll have to sit down and reassemble the geonode blocks and customise the fucking thin...

Crazy Wanker post Preparing assets #2.5 from boosty

Preparing assets #2.5

Hi guys, quick report on the transfer of Karen's model to Blender. Here's what's been done so far. A large collection of dresses, casual clothes, bikinis and other sexy outfits has been transferred and customised. Skin texture is done and set up. Also transferred and set up all the necessary body morphs, expressions of emotion. I have to say that I had to rework the breast morphs, as their current Daz base settings looked terrible in Blender. But don't worry, they're still t...

Crazy Wanker post Preparing assets #2 from boosty

Preparing assets #2

Hey guys. I'm continuing to transfer the characters into Blender. So far two characters are done, John and Brianna. Next week I will start the porting of Karen and I will have to work hard on her as I want her to be the most sexy looking character possible. The main change will be her hair, which will be changed and recreated from scratch by geonodes. Her haircut will still be short, but the style will be visually different, I don't know which one yet. I will definitely post the results ...

Crazy Wanker post Preparing assets #1 from boosty

Preparing assets #1

Hey guys, it's report time. I'm starting to transfer the assets I need from Daz to Blender. And first I decided to transfer the character John, as I thought to start with him, not a bad idea, I thought it would be easy. But I jumped to a conclusion, his customisation is shit.... I'm not going to describe all the problems I encountered during the work, I'll just say that they were many, but the good news is that I now have a better understanding of how to work with the diffeomorph...

Crazy Wanker post Final practice Blender from boosty

Final practice Blender

Hey guys. I've finished testing some features in Blender, some of which you've already seen on discord. From next week on I will start preparing assets, transferring models and other such things. First I decided to start with porting and customising John's character, as he is much easier to set up than the female characters and the MC. It will be necessary to set up morphs, skin shaders, clothes and textures. And the most important thing is to find out how much time it will take and...

Crazy Wanker post Hell's Blender training #7 from boosty

Hell's Blender training #7

Hey guys. I finally figured out the skin setting and got the effect I wanted. I'll be posting some test samples on Discord, so don't miss it, I think you'll like it as much as I do. I think it's safe to say that the character skin looks sexy, but most importantly the rendering time is not as long as it would be in Daz with such good image quality. Well guys, now that I have finished learning all the basic topics of Blender, my plan is to spend the rest of this month learning some...

Crazy Wanker post Hell's Blender training #6 from boosty

Hell's Blender training #6

Hey guys. This week I had some personal things to do, but I still took a course on animation in Blender, practiced, it became clearer what and how. Next week I will study character skin customisation, shading. This is the last and most important part of learning Blender. I need to understand the skin settings and make the character look very sexy when rendered in the Cycles engine. Have a nice day everyone.PS.I already have some thoughts about when I will continue CS development. I think I'...

Crazy Wanker post Hell's Blender training #5 from boosty

Hell's Blender training #5

Hey guys. I've been watching video tutorials on geonodes this week and have made some progress. But it was very hard to find a video tutorial on detailed hair creation using geonodes. All you can find are courses on the particle system or some outdated video tutorials that are no longer relevant as Blender is constantly being updated and changed. But in the end I managed to find something that explained this topic. After a lot of practice I was able to create a non-ideal test hairstyle from ...

Crazy Wanker post Hell's Blender training #4 from boosty

Hell's Blender training #4

Hey guys, here is the report. This week I studied the topic of soft body simulation, it was very informative and interesting, I will publish some test samples in discord. I also learned a bit about animation in Blender and I have to say it's a whole different level from Daz Studio. I have to adapt to this change. In Daz I was working with 26 frames at most and that was the image format. I used RenPy to code the animation. In Blender the format changed from image to video. I will have to stu...

Crazy Wanker post Hell's Blender training #3 from boosty

Hell's Blender training #3

Hey guys. Learning the basic tools and exploring the topic of creating UV and texturing in Blender is complete. I don't have any more questions about these things. I think I can say that the most initial stage of mastering Blender is over and now I'm moving on to the most interesting part. Next week I will practice creating soft body simulations, wiggling tits and arse is what I am most interested in. After that I'll start practising creating animations in Blender and rendering. Ha...

Crazy Wanker post Hell's Blender training #2 from boosty

Hell's Blender training #2

Hey guys. I've learned a lot this week. Before I could only move and delete polygons in Blender, now I can create any geometry and do 3D modelling. I was lucky enough to find a very rare and good video course where they talk in detail about the basic tools so that even the dumbest could understand everything. And with this new knowledge I was able to figure out how to create the basic geometry of the clothes. Then I did some simulations with clothes, studied some modifiers, sculpting. Next...

Crazy Wanker post Hell's Blender training #1 from boosty

Hell's Blender training #1

Hello everyone, the Blender training report. Blender is a cool 3D program with great features, but at the same time its functionality is very difficult for beginners to master. That's why I made a plan of my training and divided it into several stages. And I started with the most difficult one for me. This week was spent learning how to create hair from scratch. I watched video tutorials and practised. There are several ways to create hair in blender and I tried them all and it wasn't ...

Crazy Wanker post Important announcement from boosty

Important announcement

Hey, guys, important announcement.After practicing in Daz, I looked at my final results and after much thought, I am informing you that I will stop using Daz Studio in terms of rendering and creating CS in it. There are several reasons for this. These are the errors that occur, the slowness of the work and the limited possibilities. The need to use third party software such as Zbrush for morphing and Marvelous Designer for clothing simulation, constantly switching between them. And the most impo...

Crazy Wanker post Quick message... from boosty

Quick message...

Hey guys. On the 31st I'll publish an important development post. And also a collection of hot renders.

Crazy Wanker post Rendering practice... from boosty

Rendering practice...

I'm practising setting up the scene, messing around with the settings, using the effects.

Some news...#2

Hey guys, I have some news. Finished setting up the applications, then started practicing in Daz and there are some results. As you know I have a large library of Daz resources, morphs, characters and other stuff on a separate disc in one folder. And the news is that it turns out that this all affects the performance of Daz when working with characters, their poses, animation. Even if these morphs are not used on the characters and are turned off, they are still automatically connected to them b...

Some news...#1

Hey guys, just a quick message. The update has been released and looking at your reactions I can say that you seem to like it. I haven't seen any particular criticism. But I did take some of your comments into account. Now the question is, what's next? At the moment I'm busy with personal matters, and one of my hard drives failed, I had to replace it and reinstall all the lost programs. I also replaced my old SSD with a new one with more memory and installed the latest new versions...

Crazy Wanker post Update Release. from boosty

Update Release.

Hey guys. I will be posting the update links within the hour.This update took almost three and a half months to develop. Many hours of rendering time, bugs, program crashes, burn-in. Damn, that was a lot of hard work guys. And only thanks to all of you who supported me financially, this work was brought to the end. I just want to say thank you very much. I hope you enjoy this released story update. I have tested it, no crashes, bugs or viruses detected, so you can play. The only problem is wi...

Crazy Wanker post Pre-release report #33 from boosty

Pre-release report #33

Hey guys. So I have to render the ending, I think it's about 20 or 30 renders. And the rendering will finally be done. Then there is important work to do, adding sounds, translation, testing, adapting to Android and so on. In short guys, as soon as I finish all this work I will immediately release an update. Personally I'm aiming for next Sunday, not much time left to wait, you can be sure that the update will be released this month.

Crazy Wanker post Report #32 from boosty

Report #32

Report. Still working on the last scene. Next week is about creating and rendering animations.

Crazy Wanker post Report #31 from boosty

Report #31

Hey guys. So I'm finally working on the last scene. I think it's safe to say that this update has moved the plot along nicely, and the foundation for Skalet's debauchery is finally in place. Now in the next update I can just create hot content scenes.

Crazy Wanker post Report #30 from boosty

Report #30

Hey guys. I'm almost done with the second scene, I think I have 2 more animations to render and a few more renders for it, then I'll move on to work on the last final third scene of the upcoming update with Scarlet.

Crazy Wanker post Report #29 from boosty

Report #29

Hey guys. Still working on the second hot scene. Started creating and rendering animations. Next week the same plan.

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